That's correct, resolution == picture quality. When it comes to hand held consoles, usually pixel density does. And this screen has a high pixel density. That still doesn't equate to a massive amount of processing power being required. The screen has a resolution of considerably less than your TV. Pumping a game out at 1280 pixels by 720 lines of resolution is still an order of magnitude more difficult than the 960 by 640 or what not that the NGP screen resolution is. (Sorry I don't know the exact resolution on the screen.) 720P produces an image consisting of approximately 921,000 pixels per frame, and 1080P produces an image consisting of approx. 2,073,000 pixels per frame. By contrast if the resolution on the NGP is 960 by 640, that requires approx. 614,000 pixels per frame, or 1/3rd less roughly than 720P. Therefore requiring less power and performance to pump out max resolution. There are some games that run at 1080P and I wouldn't be surprised if AvP wasn't one of them. The character models may have been complex, but the terrain certainly wasn't. I own the PC version and I run it in DX11 at 1920 by 1080 fairly well, and that's with an HD 5770. and while the Alien Model looks good, the actual buildings and terrain look like any other game on the market that I've played recently.