[citation][nom]aoneone[/nom]Long lifespan? Please don't make me laugh again...Remember Bill Gates in 1981? "640k ought to be enough for anybody..." Yeah lets not jump to conclusions here LOL[/citation]
that quote apparently never happened, but that aside, lets put that into today's perspective, "160gb of ram is all you ever need"
back than that 640kb was 10 times what could commonly be put into a system, and back than, 640kb was an ungodly high amount of ram.
[citation][nom]captainnemojr[/nom]I'm glad that since the fail of Rage, instead of working on Doom 4, he's been working on a headset to go along with Doom 3 Reloaded......[/citation]
rage failed? it had a messy start, but i dont think it was bad, at least the ai was really nice. and to me that is all that matters, the ai. carmack focused on one of the many things that get put to the wayside in lue of better graphics, all while making a REALLY nice engine (when it works right)
[citation][nom]house70[/nom]This guy has abandoned PC gaming a while ago; even now, when "working" on a PC game, he still bitches about it. Rage was a flop on PC, and he took the Jobs' attitude "you're using the drivers wrong". Like he didn't have access to the video drivers during development...He's dead to me, I am sorry I bought his games and will never buy any of his work again. Let him develop for consoles, phones and what ever else he thinks will bring in a quick buck; he's not getting any of my money anymore.[/citation]
lets see here, consoles add up to what, 100 million people, just xbox 360 and ps3, and pc gaming has how many people... i cant blame him for going to consoles, but you whining about a game coming out and not being bug free... did you play old games at all? remember when you use to have to have this EXACT hardware setup or that game was a buggy mess? just because we finally have a more or less universal system doesn't mean that some games wont be a mess at launch. than put that side by side with many people NOT having problems at launch on the pc.
and this is carmack, the guy who when he heard the Jaguar was a pain to program for, went challenge accepted and ported doom to it.
[citation][nom]rantoc[/nom]I might start to respect him again as a pioneer much like the old days when Quake was new and he made the best 3d engine with the latest hardware (Voodoo from 3dfx or Riva anyone?). Since then ID haven't been pushing any boundary's at all but rather made efficient use of already old hardware.[/citation]
thats the best thing to do though, make code more efficient and make lesser hardware viable with it, i could program a game of pong to bring a gforce 590 to its knees if i wanted to, and you can re work the code in most games to make the hardware lesser, however most companies pre 360 and ps3 were content with brute forcing with future hardware.
[citation][nom]IJustWantToPost2[/nom]I don't know about anyone else, but I'm looking forward to a decent HMD VR unit. I remember back in the day going to an amusement park, and inside the arcade they had setup some Sega VR test units. 5 dollars for about 2 minutes and it was AWESOME!! Or so I thought as a young boy. Since that point, I have not seen a similar system and have been extremely disappointed with every product I have tried. "20-45 deg. angles and head tracking that doesn't work, pfff." ended up being my final thoughts. If Carmack can deliver an HMD with a 90 deg. viewing angle and head tracking that actually WORKS for $500, I'll be all over that! Doom 3 that actually works with the HMD? an added bonus! But thats just my 2 cents.[/citation]
he could to a complete 360 head tracking if he has the right hardware, and its cheap to implement too. but a hmd in an fps without also taking body movement is a lack luster experience, trust me, i have played them... but what would be great would be a racing game, im not a big fan of them, but its a game where you are literaly sitting in a seat in side of the game, it will be the best genre for the emerging tech, and one that if people tried with it, would be a must own experience. because everyone wants to drive a car really fast, everyone...
[citation][nom]Prey[/nom]I will say this trailer looks awesome, but the only boundry that id and Mr Carmack are pushing is how long you can rest on your laurels. IMHO I look at Rage as a victory for Carmack, it seemed like after Doom3 he didn't want to do any dev work for PC, so Rage was his "See I told you so." So now he must feel fully justified abandoning the PC market. While he probably didn't want it to fail, it was good for him that it did, so he can make console games.. again.. just good for him.[/citation]
[citation][nom]shloader[/nom]Prey's right. Rage was just decent enough (barely) that it was a no-lose scenario in the eyes of the Carmack. On the flip side the man's influence is heavily erroded that he's more irrelevant every year. He has so effectively alienated id's original following that no one really cares about their games on PC anymore. In the console space id has no real reputation with that crowd so they must co-develope to get a recognized studio involved... or should I say 'ride on their reputation'?"Doom? Didn't my dad play that when he was in high school?" - There, ya feelin' old now?[/citation]
you two do realize that carmack is a programmer right? not a game designer (well, at least not sense the old days when the design wasn't complex) he makes the cool crap, the engines, that we dont really see, he programs the ai, not the maps. and he does this well. i have to side with him, at least when ever he says anything programming related, like its the drivers fault.
[citation][nom]DroKing[/nom]"You can certainly see cloud gaming being built into every display device and traditional consoles could become more like the audiophile niche of people who want the extreme experience there," How can a guy who got famous by making few sweet ass FPS for pc say this? Audiophile niche of people who want the extreme is CONSOLES!? I think a little bit inside of me just died a little. PC is THE EXTREME. You freaking MORAN.[/citation]
you so miss the point of that quote. audiophiles are small in number, a niche, and once internet is good enough everywhere, i can see cloud becoming the norm... much to my disdain. i said in the past some games cant be played over cloud, but i can see everything moving to it at some point, because companies want that.
[citation][nom]john_4[/nom]Carmack us to be a respected name among the PC gaming community, from the posts and my own feelings about him now, that has changed.[/citation]
i honestly say boo hoo, most people who dont like him want games on pc and nothing else, let alone those games must be so graphically over powering that even on low setting is requires a quad sli to run at even 20fps at 1280x720, and i really cant care less about those peoples opinions. those people think he makes the games, and not just the engines.