Coleco expansion units question

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How many different expnsion units were there for the Colecovision? I
know #1 is the Atari cartridge unit and #2 is the steering wheel.

Thanks,
Colin
 
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"CMC" <cmconrad@eastlink.ca> wrote in news:SDgJe.161593$HI.88536@edtnps84:

> How many different expnsion units were there for the Colecovision? I
> know #1 is the Atari cartridge unit and #2 is the steering wheel.

#3 was the ADAM computet add-on, $399 retail. The full ADAM unit
was $599.
 
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"CMC" <cmconrad@eastlink.ca> wrote in message
news:SDgJe.161593$HI.88536@edtnps84...
> How many different expnsion units were there for the Colecovision? I
> know #1 is the Atari cartridge unit and #2 is the steering wheel.
>
> Thanks,
> Colin

#3 is the Adam computer expansion, not to be confused with the stand-alone
version of the Adam.
 
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In article <Xns96AAE7CBD5775jlodoenthegridnet@216.196.97.131>,
Jeff Lodoen <jmlodoen@thegrid.net> wrote:

> "CMC" <cmconrad@eastlink.ca> wrote in news:SDgJe.161593$HI.88536@edtnps84:
>
> > How many different expnsion units were there for the Colecovision? I
> > know #1 is the Atari cartridge unit and #2 is the steering wheel.
>
> #3 was the ADAM computet add-on, $399 retail. The full ADAM unit
> was $599.

Actually, #3 was the super action controllers and #4 was the Adam add-on
unit.

jt
 

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Bzzzzzt! Wrong answer. The Adam (which began life as the Super Game
Module) was Expansion Module #3.

Coleco also produced two other hardware add-ons -- The roller
controller and the super action controllers. Coleco did not designate
either of these by an "Expansion Module #". Personally I've always
felt that they should have, as they are both special controllers --
just like the driving controller. But that's they way it is....
 
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"jt august" <starsabre@att.net> wrote in message
news:starsabre-6136AA.07170507082005@netnews.worldnet.att.net...
> In article <Xns96AAE7CBD5775jlodoenthegridnet@216.196.97.131>,
> Jeff Lodoen <jmlodoen@thegrid.net> wrote:
>
> > "CMC" <cmconrad@eastlink.ca> wrote in
news:SDgJe.161593$HI.88536@edtnps84:
> >
> > > How many different expnsion units were there for the Colecovision?
I
> > > know #1 is the Atari cartridge unit and #2 is the steering wheel.
> >
> > #3 was the ADAM computet add-on, $399 retail. The full ADAM unit
> > was $599.
>
> Actually, #3 was the super action controllers and #4 was the Adam add-on
> unit.

The Super Action Controllers are NOT an expansion module. The steering
wheel shouldn't have been called an expansion module, either.
 
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I think there were just 3 :

#1 - the "Atari adapter"
#2 - the steering wheel
#3 - the ADAM add-on
 
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Actually, the steering wheel should be considered an expansion module
as the base had to be plugged into the expansion module interface.
 
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There were plans for a Laserdisc expansion modual in the works and
Dragon's Lair was goig to be released for it. The project got scrapped
and they released DL on those cassette instead.


-steve
 
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Are you referring to the CED version of the Super Game Module, or an
actual Laserdisc add-on for the CV and/or ADAM?
 
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"Darth Chaos" <DarthChaosofRSPW@gmail.com> wrote in
news:1123732740.612493.141370@z14g2000cwz.googlegroups.com:

> Actually, the steering wheel should be considered an expansion module
> as the base had to be plugged into the expansion module interface.
>

No it didn't. It plugged into PORT 1 while the PORT 2 control
became your shifter. It also required 4 C batteries.

If it used the expansion interface I think it would have lead
to many broken ColecoVisionx.
 
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I think it was the CED now that i think it about it. I remember
Dragon's Lair was going to be released on it then went to that cassette
version when it scrapped.


-steve
 
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Yep. CED isn't exactly a LD as it uses a stylus instead of a laser (I
guess a CED is basically a record player that plays audio and video
instead of just audio). I don't think the CED version of the Super Game
Module would have feasible when you consider what the price point of it
would probably be (I'd say between $300 and $400).
 
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crymad <crymadSPAMBLOCK@xprt.net> wrote in
news:11fnb862cmh454c@corp.supernews.com:

> By the way, PS3 and Xbox360 advocacy there is in full swing now,
> and the passionate trolling and flame wars are a spectacle to
> behold. The two leading combatants to watch are Zackman
> (pro-Xbox) and Blig Merk (pro-PS3). I like to let the messages
> accumulate for a few days and then read all the entertaining
> action in one large dose.
>
> --crymad

Feh. REVOLUTION!!!!!1111@~~~~111!!!!!oneoneone

Seriously (and without getting into a fanboy troll flamewar), I've always
been and always will be a Nintendo fan. While Nintendo's not doing
everything correct with Revolution, it definately is a step in the right
direction.



--
___
Chuck Whitby - Founder
East Coast Gaming Expo
http://www.ecgxpo.com
"It's the games"
 
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Remember how Gunpei Yokoi was virtually blacklisted at Nintendo for the
Virtual Boy fiasco? I wonder if the inventor of the CED suffered a
similar fate (being virtually blacklisted from the entire home
electronics industry...not referring to Yokoi's fatal car accident).
 
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Bruce Tomlin <bruce#fanboy.net@127.0.0.1> wrote in
news:bruce#fanboy.net-B8DB77.09030214082005@kodak.newsreader.com:

> At least they're planning to support playing PSX/PS2 games on the
> PS3... aren't they?

Last I heard, Sony was taking a strategy of supporting only two
generations at once. So, the PS3 will play PS2 games, but drop
support for PSX.

> Not to mention they all seem to think everyone WANTS wireless
> controllers as a default.

<sheep> But wireless is BETTER! </sheep> I don't care for them
much myself, though I admit there are times I think it might be a
handy option. I agree with you, wired controllers have advantages
that not many people consider.

--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.dvdverdict.com
 
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Chuck Whitby <chuck@toomanygames.com> wrote in
news:Xns96B2D4044AA2Echucktoomanygamescom@199.45.49.11:
>
>>> Not to mention they all seem to think everyone WANTS wireless
>>> controllers as a default.
>>
>> <sheep> But wireless is BETTER! </sheep> I don't care for them
>> much myself, though I admit there are times I think it might be a
>> handy option. I agree with you, wired controllers have advantages
>> that not many people consider.
>
> Quite honestly, I don't know why most people wouldn't want wireless
> controllers (of course I'd like to have them a recharge base or
> cable).

1) Battery issue (it's a given)
2) Wireless controllers are sometimes heavier or bulkier.
3) Nintendo doesn't use rumble on the Wavebird
4) I'm not usually far enough away from the Cube to need the option.
If I were, I'd much prefer a longer cord to no cord at all.
5) The basic simplicity of a wired connection. Plug it in, go.
No worries about interference or some other player on your frequency.





--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.dvdverdict.com
 
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Chuck Whitby <chuck@toomanygames.com> wrote in
news:Xns96B2E5D73DA6Dchucktoomanygamescom@199.45.49.11:

(Snip points 1-4, we simply agree to disagree)

>> 5) The basic simplicity of a wired connection. Plug it in, go.
>> No worries about interference or some other player on your frequency.
>
> That's what this generation of wireless controllers is bringing us.
> Auto detecting frequencies, 5.8GHz band, no need to plug a dongle in -
> it's built in.
>
> Even the NES is getting a wireless facelift with the Generation NEX.

Yeah. I've given that a lot of thought, and am very tempted to pick one
up, if only to compare it to my toploader. I doubt the wireless
controllers will ever get their twist-ties undone, tho. ;-)



--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.dvdverdict.com
 
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In article <Xns96B2E5D73DA6Dchucktoomanygamescom@199.45.49.11>,
Chuck Whitby <chuck@toomanygames.com> wrote:

> > 5) The basic simplicity of a wired connection. Plug it in, go.
> > No worries about interference or some other player on your frequency.
>
> That's what this generation of wireless controllers is bringing us. Auto
> detecting frequencies, 5.8GHz band, no need to plug a dongle in - it's
> built in.

Ever more things are going wireless, and I am not so thrilled about it.
I'm in the process of setting up an hard wired ethernet network in my
house. I am not comfortable with security issues regarding wireless.
Already, I have encountered crossed phone signals involving cordless
phones. One time incident with a neighbor with the same brand, but the
neighbor's phone rang, and my cordless receiver also rang. Really
weird, having the cordless ring and no others. Still in warranty, I
took the thing back and got a different brand.

Wired is sometimes better. I certainly prefer it.

jt
 
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jt august <starsabre@att.net> wrote in
news:starsabre-CFD477.22132714082005@netnews.worldnet.att.net:

> Ever more things are going wireless, and I am not so thrilled about
> it. I'm in the process of setting up an hard wired ethernet network
> in my house. I am not comfortable with security issues regarding
> wireless. Already, I have encountered crossed phone signals involving
> cordless phones. One time incident with a neighbor with the same
> brand, but the neighbor's phone rang, and my cordless receiver also
> rang. Really weird, having the cordless ring and no others. Still in
> warranty, I took the thing back and got a different brand.

When I bash wireless, this is more of what I have in mind, rather than
game controllers. Keyboards, routers, speakers, etc are all things that
work just as fine, usually better, in a wired setup. Yeah, there are
reasons to go wireless, but for 98% of the people, the simplicity of the
wired setup wins out.

--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.dvdverdict.com