djab
Distinguished
[citation][nom]Rab1d-BDGR[/nom]First P2P was killing the games industry. Then used game sales were killing the games industry. Then cheap games were killing the games industry. Now games with high replay are killing the games industry?!WTF crAptivision? They don't want to make games that are fun in case people play it more then once after buying it? It is attitudes like this that are hurting gamers and good developers alike!They think they have some sort of god given right to sell games at full price, THEN charge rent to use them (especially multiplayer) THEN make you pay for the second half of the game which should have been in the box but is now DLC AND they want killswitch DRM that can lock users out whenever they feel like it. Frankly, I don't see myself ever buying another activision game so long as I live.[/citation]
[citation][nom]drwho1[/nom]... they are also mad because a few "good games" are "over used"... it's like wait a second... what?Wolf: I want you all to buy my gamePotential customer: CoolWolf: but you must play the game a few hours and go buy another gamePotential custmer: Wait, What.. F()(/\ Y()![/citation]
Exactly what I thought when reading this article.
They want us to buy games but when we finally buy one they do not want us to play it.
They just want us to buy another one!
Otherwise, first they will try to make multiplayer content with subscription fee.
Then what?! ... single player content with subscription fee.
Or microtransactions rental model.
This will not be too difficult with games that already require constant online connection.
It would be like rental play (+ the cost of the original game).
I thought Onlive model was going to be an EPIC fail with its Playpass/time credit you have to buy for each games. But it seems there is going to be the same thing for other models of distribution. then I'll stop buying games.
They do not care about the quality of the games, they care about how much profit they can make.
The sad thing is that the money is not to pay their employees more(see Activision and Infinity Ward), it is to satisfy their friends, the shareholders.
[citation][nom]drwho1[/nom]... they are also mad because a few "good games" are "over used"... it's like wait a second... what?Wolf: I want you all to buy my gamePotential customer: CoolWolf: but you must play the game a few hours and go buy another gamePotential custmer: Wait, What.. F()(/\ Y()![/citation]
Exactly what I thought when reading this article.
They want us to buy games but when we finally buy one they do not want us to play it.
They just want us to buy another one!
Otherwise, first they will try to make multiplayer content with subscription fee.
Then what?! ... single player content with subscription fee.
Or microtransactions rental model.
This will not be too difficult with games that already require constant online connection.
It would be like rental play (+ the cost of the original game).
I thought Onlive model was going to be an EPIC fail with its Playpass/time credit you have to buy for each games. But it seems there is going to be the same thing for other models of distribution. then I'll stop buying games.
They do not care about the quality of the games, they care about how much profit they can make.
The sad thing is that the money is not to pay their employees more(see Activision and Infinity Ward), it is to satisfy their friends, the shareholders.