[citation][nom]LuckyDucky7[/nom]Oh, that's a relief. I thought the hardware to be used in the Wii U was going to be positively ancient; now we know that the card used inside was the top solution only 4 years ago (i.e. a 4870 equivalent).At least the graphics will be actually passable this time; as you can still run quite a bit of things on that card (yes, even Crysis at 1920 x 1080 at 30-40 FPS, which is what most Wii games run at to begin with)- though it's getting a bit long in the tooth.[/citation]
i have a 5770, and it can run everything i throw at it at 1920x1200 granted with reduced shadows, and i never use aa if given the choice (i see no need at that resolution for it) if the engine is properly coded at 60fps with 30fps being a bare minimum... and with console exclusive it can get more power out of the cards...
that said, i want to know why unreal engine 4, with how pathetic it looks (discount all the physics crap) would require such high amounts of power to run. is it a codeing abortion, is it nvidia physx tied deaply to it, or did they botom up their own physics engine?
if the bottom upped their own... they get respect for that, if they didnt... i hope noone uses it.