And yet Crytek has also said, while they look "the same," that experts will be able to see differences. And lo and behold there are. e.g. the PS3 is rendering their GI hack at half resolution. Why? Because it is sloooow, so slow the only way to be competitive in performance was to cut quality. (See the CryEngine 3 PDFs for details). As for talking up versions, this is an important part of being a middleware distributor. The end product will tell the tale and I don't expect Crytek to be much different from other 3rd parties who have talked up their PS3 versions.