[citation][nom]Hargak[/nom]I'm not one of your invisible friends, so no I cannot see.Latency here is killer it would never work. first cpu reads camera through already laggy usb port, then translates signal and processes through software to get movement. this takes about .6 seconds alone. now imagine during a game how much less cpu would be available to process it and add about .5 seconds. .1 seconds is noticeable lag. The early lcd gtv's had a very high latency (time you make a motion on a computer plus the time it takes to display it.) this was bad at 16ms 1000ms equals 1 seconds which means your looking at a latency of at least 600ms.No this is not the future.[/citation]
I disagree, you're not looking at the bigger picture here. All projects start out as a concept and then a proof of design is built. What these students did was prove it's possible, and the software logic is the key point here. If this were to be marketable, they could easily integrate all the components into an independent hardware device with localized data streams and a microcontroller to do all the work at much higher speeds, and translate the data as a HID to the PC's OS. I personally think this was a great project and I'm sure they had a lot of fun building it. Try keeping an open mind.