[citation][nom]nottheking[/nom]My big question regards how well the "3D conversion" will really work on these. 3D displays work because they get two separate display outputs, one for each eye... And the difference between the two images is based upon the actual "depth" for each element in the image. A standard 2D video or game outputs a signal that includes nothing to really tell this apart.I know some might suggest that such a TV may try to determine the context on its own, but there's a few problems with this:1. Because of how this sort of system would work, it'd result on a "sprites on a flat background" effect: moving objects will have too few frames to give any real depth to the object itself, and if a whole wide landscape isn't moving, it'll be impossible to tell the depth of, say, individual mountain peaks of the range in the background.2. It'd likely have to work on determining which parts of the screen move fastest, and make them more foreground. This will screw up royally for any "bullet" time scenes where the camera pans around the character, leaving the character(s) stationary. The result? A nausea-inducing scene where they somehow appear BEHIND the scene. (in any 3D "over the shoulder" game, this would be a constant effect whenever the camera rotates)3. If it works at all, the quality likely won't be good, given that this thing is only sporting a dual-core ARM CPU. This sort of job would be a hefty one even for a modern, high-end, multi-core, multi-GHz x86 or PowerPC design... (or anything with GPGPU acceleration) But ARM produces a lower per-clock performance than even the Pentium 4 or Intel Atom, and always comes slower than 2 GHz.Overall, while it sounds like a good thing on paper, and will likely be used to great advertising effect, I highly doubt it'll prove of actual value to most of its prospective buyers. I'm wagering the "smart" features, 240 Hz refresh rate, and bezel-less design will be the real selling points.[/citation]
I have a sony 3D TV, and there is a simulated 3D Mode where you can turn it on for normal 2D Content, but really all it does is makes the picture look like it's 3 dimensional from the bezel... but the characters don't really look 3D from their own setting. So I never use it.