Valve Explains Why it Doesn't Make PS3 Games

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Valve really is the last developer I buy from based on brand name alone for my PC. Their games are fresh and polished, I think their sales and loyal customers reflect that a great deal. It is not uncommon for a Steam user to actually own their entire library. I wish the same could be said for bigger devs. Inconvenience Valve so PS3 fanboys can debate how their games look better at the cost of quality? Valve, you go ahead and decide which way is best to make your dollar. I know that every cent you make is efficiently being spent to create great games on my gaming platform of choice.
 
@ ViPr http://www.khronos.org/news/permalink/sony_ps3_to_go_with_standards_to_faciliate_rapid_content_creation/

That is one of the links I pulled information from. I did a google search but found several relevant links. Again, I don't know when Sony implemented OpenCL, or if they have yet. But they did announce their intention to in 2005.
 
[citation][nom]1pp1k10k4m1[/nom]@ Matt B...I don't know if I would call 22.73 million consoles worldwide a disappointment. That's 8 million units fewer than xbox, but xbox has been out a year longer too. However, go read a forum or some of the comments in here. One guy on here has bought 4 xbox b/c they have all broken. So microsoft has pseudoinflated numbers there as well. Many analysts say it will surpass xbox and wii by the end of 2010. I own both, I like both for different reasons. But to call PS3 a disappointment is a statistical joke.[/citation]

By disappointment, I should have gone into detail. It was extremely overpriced at launch and the first two years sales were disastrous for Sony. Market adoption was very slow because of this, not many people could afford such an expensive console out there with two other cheaper options out there. Most people did not/do not care about Blu-Ray, a majority are still content with DVD, so it still wasn't a big sell (but many that did bought it namely for this alone, not games). The development kit was horribly done in a manner that not many people wanted to fool with it. The must-have content was very much lacking and just wasn't reason alone to buy the thing (although they are getting better). The start of 2011 will be the 5th year that the console has been out, and so will the next-gens from other console makers. It will no longer look as shiny and flashy when you have hardware out (most notably the GPU) that will blow it our of the water because it is five years newer roughly. Compared to the success that the PS2 is, yes, the PS3 is a disappointment both to Sony and the fans.
 
@ 1pp1k10k4m1

you are giving me the same link that doesn't mention anything about OpenCL. show me where you found info that OpenCL applies to PS3 because it's very important. this one thing could make or break the PS3.
 
No, I'm used to Windows XP and how it's laid out. I don't want to upgrade to Windows 7 because I'm not used to it and its layout is different. I'm content with XP. That's pretty much what it boils down to.
 
[citation][nom]1pp1k10k4m1[/nom]@ ViPr http://www.khronos.org/news/permal [...] _creation/That is one of the links I pulled information from. I did a google search but found several relevant links. Again, I don't know when Sony implemented OpenCL, or if they have yet. But they did announce their intention to in 2005.[/citation]

SOrry 1pp1k10k4m1:

That article only said PS3 uses OpenGL ES: "The Sony Playstation 3 will be using OpenGL ES for the 3D graphics API,"
 
Infinity Ward: "Developing on PS3 was easy." Criterion followed suit. Both are 3rd party developers.
Anyways, Valve makes great PC games and certainly have no obligation to make games on PS3. At the same time though, why is it that the PS3 has the more technically impressive exclusives? I haven't seen a game since the 1st gears that pushed any boundaries on the Xbox 360. Even that was pretty basic. It seems like its games are made just "good enough" and then marketed up and down to make a ton of money, whereas games like Uncharted 1 and 2, MGS 4, Killzone 2, Heavy Rain, God of War 3, etc. are made with some more in mind, and it shows in the final product. Is it just a lack of developer talent/creativity or something more, like technical reasons?

And btw, still waiting for Episode 3.....
 
I can't believe the Sony fan boys and the people calling valve(of all companies)lazy. Yeah they release all that free DLC for all those games for your lazy asses to constantly complain about how it doesn't seem right or that you'll have to buy a sequel WAAAAAAAAAA!
The f****** nerve of kids today.
I would say valves' business decision(and that's what this is) is a good one. Not making games for a last place console with no foreseen merits in sales, just makes the fact that it's harder to program for the icing on the crap cake that is the PS3.

And to the a**holes who will undoubtedly bring up that this is just an excuse to be lazy...
EA(valves publisher) could easily farm those projects out to third parties(YOU KNOW LIKE IT MENTIONS IN THE ARTICLE!!!) So obviously it's a question of sales performance, nimrods. Stop thinking with your fanboy epeens and start thinking about what's best for business.
 
I love all the PS3 fanbois saying valve is going to regret it and what not, regret what? PC is there biggest market easily. Orange box and left 4 dead each sold much more on PC then on any console. Then valve has Steam, something a lot of companies are looking at to release their games on and/or to copy.

Really if you don't know anything about valve or their games, stfu.
 
Ps3 is a a shit consola, i own one and only use for blueray.. the only i want for sony now is mkv support.. games nothing maybe final fantasy 7 remake.. and nothing more cell is a shit procesor only paper numbers..
 
So what Valve is saying... we build for older systems because it's easier and equally profitable. Nothing wrong with that. Lucky for me I own both the X360 and PS3. But Valve has no value to me since I don't like any of their game titles.
 
of course valve would think the ps3 is "complicated"! i'd be surprised if any of them had ever programed outside of directX!

ok, that may be a bit unfair, and we all know the ps3 IS complicated! but it wouldn't seem as complicated for a company used to developing for a wide range of platforms, than one that pretty much only uses directX. and to the person saying "valve don't do ps3, cause it doesn't follow industry standards", maybe it doesn't follow them quite as well as it should, but at least it didn't go and make its own "industry standard" that is compulsory and exclusively only on their platforms like Microsoft does.
 
[citation][nom]1pp1k10k4m1[/nom]@ tayb, again I don't know that you could call the Playstation a disappointment, and sony is still making games for PS2, so who says they aren't still dominating the console market. Your assertion is baseless, as you've failed to rebut my information, or even address the subject with anything more objective than your own opinion, unsupported by any data. What am i smoking? You cant come up with anything real so you revert to ad hominem? Well, last time i checked thats what analysts were saying. Now, I concede the date has been moved to 2011 by some, and 2012 by others, and some older articles state 2010. But either way, expected to surpass even wii. http://www.reghardware.co.uk/2008/ [...] n_isuppli/ or http://www.gamesindustry.biz/artic [...] en-in-2011Again, you have a nice attack on my person, but no actual data...except what you conjured up yourself. I have posted links to two articles I found in a very cursory google search. I think reading them may help you with the data. If you don't like the research, argue with it, don't attack me for stating the information available.[/citation]
Your articles are shit, your argument is shit, shit, shit, shit. The only reason PS3 had such strong numbers out the gate is because of Japan and Europe, but guess where it matters, North America. You win North America, you win the whole thing. PS3 is going to be stuck in third. Those so called analysts don't know shit, and they especially didn't know about Natal, which is far better than what Sony showed with their Eye Toy sticks. Furthermore, PS3 is a huge disaapointment, because no matter how many units they sold, or sell, they're still taking a loss on each one.
 
I think some of you are missing the point that Valve is making, namely that they are more interested in investing their time to create compelling game experiences rather than waste a lot of time trying to get to grips with a system this is not particularly development friendly. I for one think this is an extremely good thing and it is Sony who should rethink their strategy. The Playstation 3 is unquestionably a powerful piece of hardware, but Sony have ruined it with their close-minded approach to development. They discourage hobbyists from creating anything on the console which I think is a very sad. Why cut people off when you could encourage them like Microsoft have done with the XNA system, if you want developers for the future, then why not offer something for them now that they can use at home like we all did in the eighties..?

I am a senior multimedia developer in the TV Broadcast industry, and have progressed from assembly language into C++ and now C++ combined with C# so I understand only too well the technical challenges associated with low level programming. However, over the last few years, Microsoft platforms have become extremely user friendly and allow for intelligent, fast development without sacrificing quality. This can only be a good thing since it allows developers to concentrate on the game experience itself. I have absolutely no interest in being bogged down trying to learn a completely user unfriendly system when there is a much better alternative out there. The whole point of writing a game is to provide an experience which is something Valve have clearly demonstrated a huge talent. I applaud their decision to reject the PS3. If more developers do this, then maybe Sony will consider rethink their development ethos. Anyone who thinks that Valve they are lazy programmers are misguided I mean how can you be lazy and yet come up with the quality that they continually demonstrate....?
 
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