mapesdhs
Distinguished
Another possible badly ported PS3 game example would be Oblivion GOTY edition,
ie. the bugs present in the PC version were not removed (so a friend who bought
it for his PS3 told me). This can ruin the gameplay sometimes, on occasion even
halt the gameplay completely.
I know a company in Greece that was working on an RPG. In the end they decided
not to do a PS3 port precisely because of the coding complexity.
For me though, the PS3 is just too expensive. It has more merit as a combined
gaming platform and blue ray player, rather than just for games. Despite being
an ardent fan of the N64 when it came out (I had the 1st ever web site on the
N64, when it was still known as the Ultra64), I do like the flexibility of PC
gaming, eg. the mods available for games such as Stalker and Oblivion. And the
fact that I can choose at what level to play games in terms of visual realism
by spending more if I want to. I'm already playing these games at 2048x1536,
well beyond what the PS3 can output, and that's just with a simple 8800GT
and dual-3GHz AMD, not remotely up-to-date by modern standards. Plus of course
I can use the PC for other things, especially video encoding (digitising large
VHS documentary archive).
It's also true that for many it's good fun putting together their PC gaming rigs,
no doubt mixed in with the tech buzz of CPU/gfx overclocking. It's something
future industry needs, people who like doing this sort of thing. A liken it to
the way many people like myself had so much fun messing around with 8bit/16bit
systems when they first appeared in the early/mid-1980s, writing our own
programs, hacking the hardware, coding in assembly, etc. Can't really do this
sort of thing today, so PC gfx/CPU overclocking, building gaming rigs,
experimenting with advanced cooling solutions, etc. is like the modern
replacement hobby. We need people to get into this sort of thing as a source
of future engineers, etc.
I still like playing PS2 games though. The thing about console games is they're
easy to just dip into. I'm currently playing CoD2 (Big Red One) for PS2 again,
for about the 5th time. I just like how it plays, perfect for a quick 20
minute bash when I need a break, or if I've just finished watching a movie
like 'A Bridge Too Far' or 'Band of Brothers' (hehe, get in the mood!). By
contrast, I don't like to play Oblivion/Stalker on my PC unless I can spend
a good couple of hours or more to get well into it.
The truth is, the market needs both kinds of platform. People have different
needs and different tastes. But an earlier poster is right in saying it would
be sad if the games being made were driven purely from a business perspective,
as that would lead to little new innovation and certainly nothing like the Wii
(not a platform I'd ever buy, but many love it without a doubt and it's
definitely opened up gaming to a wider audience). We need a mix for the market
to be healthy, and long may that continue. I might get a PS3 when a) they're
cheap enough, b) HDTV has matured and one can get a huge OLED screen without
taking out a double mortgage.
Ian.
ie. the bugs present in the PC version were not removed (so a friend who bought
it for his PS3 told me). This can ruin the gameplay sometimes, on occasion even
halt the gameplay completely.
I know a company in Greece that was working on an RPG. In the end they decided
not to do a PS3 port precisely because of the coding complexity.
For me though, the PS3 is just too expensive. It has more merit as a combined
gaming platform and blue ray player, rather than just for games. Despite being
an ardent fan of the N64 when it came out (I had the 1st ever web site on the
N64, when it was still known as the Ultra64), I do like the flexibility of PC
gaming, eg. the mods available for games such as Stalker and Oblivion. And the
fact that I can choose at what level to play games in terms of visual realism
by spending more if I want to. I'm already playing these games at 2048x1536,
well beyond what the PS3 can output, and that's just with a simple 8800GT
and dual-3GHz AMD, not remotely up-to-date by modern standards. Plus of course
I can use the PC for other things, especially video encoding (digitising large
VHS documentary archive).
It's also true that for many it's good fun putting together their PC gaming rigs,
no doubt mixed in with the tech buzz of CPU/gfx overclocking. It's something
future industry needs, people who like doing this sort of thing. A liken it to
the way many people like myself had so much fun messing around with 8bit/16bit
systems when they first appeared in the early/mid-1980s, writing our own
programs, hacking the hardware, coding in assembly, etc. Can't really do this
sort of thing today, so PC gfx/CPU overclocking, building gaming rigs,
experimenting with advanced cooling solutions, etc. is like the modern
replacement hobby. We need people to get into this sort of thing as a source
of future engineers, etc.
I still like playing PS2 games though. The thing about console games is they're
easy to just dip into. I'm currently playing CoD2 (Big Red One) for PS2 again,
for about the 5th time. I just like how it plays, perfect for a quick 20
minute bash when I need a break, or if I've just finished watching a movie
like 'A Bridge Too Far' or 'Band of Brothers' (hehe, get in the mood!). By
contrast, I don't like to play Oblivion/Stalker on my PC unless I can spend
a good couple of hours or more to get well into it.
The truth is, the market needs both kinds of platform. People have different
needs and different tastes. But an earlier poster is right in saying it would
be sad if the games being made were driven purely from a business perspective,
as that would lead to little new innovation and certainly nothing like the Wii
(not a platform I'd ever buy, but many love it without a doubt and it's
definitely opened up gaming to a wider audience). We need a mix for the market
to be healthy, and long may that continue. I might get a PS3 when a) they're
cheap enough, b) HDTV has matured and one can get a huge OLED screen without
taking out a double mortgage.
Ian.