Brandon138 :
I'd say needing one less sensor is better. That and the Vive sensors give a larger play area. The Vive infrared Lighthouse technology is just 5 steps ahead of Rift which just uses cameras.
The controller really make no difference. Both are fine and you're gonna get used to whichever you use.
The Vive also has a wider FoV which IMO is a major thing to think about.
Having one less sensor is a pretty small advantage.
The tracking fidelity of Oculus' cameras is just as good as Vive's lasers, and with 3 sensors you even have better occlusion resistance near the body.
The controller is your main input method, and a more advanced and ergonomic controller does make a difference.
The Vive has a wider FOV, but that also means it has a lower angular resolution. It's a tradeoff.
On the other hand, the Rift has more advanced software, including the ASW feature that lets it run on much weaker hardware. It has a superior headstrap with integrated audio; there is a Rift-style upgrade for the Vive, but it's yet another $100.