[citation][nom]omega21xx[/nom]A good portion of 360 games use more than one DVD so 8gb for current games is unrealistic as we are going for next gen games which will eat more space more than likely. There are even some games on PS3 using DL-BD (50gb) they may not use the whole 50gb but they use more than 25gb at least.They didn't move away from cartridges just because of space, it was cost as well. I don't think this will solve the issue as prices wouldn't go down by much. They'd still cost quite a bit more than BD and not hold much more.I guess if you look at it in terms of inflation yes. I honestly think if they lowered the price a bit for digital downloads (much like they already do on steam) you get less piracy, less need to buy used, as the brand new version would already be pretty cheap. Why complain about games being cheaper when it's obviously done nothing but help steam and the like?Yeah, which is what ram is for load necessary files into ram, little to no bottleneck on performance as you're using fast storage. The only time you run into this sort of problem is in Rage. Megatexture streaming or whatever has to constantly access storage, more ram would fix this of course but consoles have so little. Ps3 has like 256mb ram and 256mb vram (maybe they are shared, not sure it's been a while since i've looked at dated tech)[/citation]
yea, i have never been a fan of movies in games... do it in engine or not at all... thats what takes the majority of of the space.
also with audio... the more i work with it, the less i see the need to go un compressed, you can compress the crap out of vocal work, and it will sound great, if you know what you are doing.
and when you say there are many games that take 2 discs, how much of disc 2 is redundant? as in its on disc 1 and disc 2?
here, i have dragon age origions for the 360 right here, and i have it on steam. game is 20gb on the pc, on the 360 it fits 1 disc, i dont know if that's before or after they opened the discs up a bit so its either a 6 or 8gb game there. if they were a bit smarter about how the textures were compressed, it could have been a great looking game on the system. i'm willing to bet money most ps3 games or pc could compress to under 10gb easily if you were smart about textures.
games back in the day cost 50$ or more, when they used special chips inside them, or when they needed more space and had a physical reason to cost more. back than it wasnt so much the data you payed for, because most games that even look close to those made today are small teams with sub million budgets... the majority of the cost was the media they were on.
with texture loading... thats more about how the files are stored on the disc, and how long the load times are... some games, masseffect, are so bad when it came to loading... it can be done right, but rarely is.