Oddly enough, I posted this on a Graphic Design forum and got very (almost no) response.
I'm looking to learn a 3D program, but not for games/animation/film but rather just for product images. Mocking up packaging, making it look like a photo and using files made in illustrator/photoshop as the skin/texture since that's where the package art would be created. Eventually I'd like to design a few things like watches, but would be just for looks, I don't need internal stuff.
Most posts I've seen comparing them have been geared towards "are you using it for gaming or animation" which for me doesn't much apply.
Looked on YouTube, picked an item like a soda can and watched tutorials on how to create one for each app to see which seemed easier to learn and had better results and liked Maya, but then again, may have just been that the guy doing the tutorial was better.
Figured I'd see what people here thought... again, looking for ease of use, easiest to learn, photoreal end results and something that on a resume may be considered a plus... I considered Blender but, jobs I've seen posted either say 3D (and no program) or they specify AutoCad, 3DSMax or Maya... Blender never gets mentioned... but it is free... so, can't dismiss it too quick.
So, ya, if anyone has any advice I'd love to hear it. Thanks.
I'm looking to learn a 3D program, but not for games/animation/film but rather just for product images. Mocking up packaging, making it look like a photo and using files made in illustrator/photoshop as the skin/texture since that's where the package art would be created. Eventually I'd like to design a few things like watches, but would be just for looks, I don't need internal stuff.
Most posts I've seen comparing them have been geared towards "are you using it for gaming or animation" which for me doesn't much apply.
Looked on YouTube, picked an item like a soda can and watched tutorials on how to create one for each app to see which seemed easier to learn and had better results and liked Maya, but then again, may have just been that the guy doing the tutorial was better.
Figured I'd see what people here thought... again, looking for ease of use, easiest to learn, photoreal end results and something that on a resume may be considered a plus... I considered Blender but, jobs I've seen posted either say 3D (and no program) or they specify AutoCad, 3DSMax or Maya... Blender never gets mentioned... but it is free... so, can't dismiss it too quick.
So, ya, if anyone has any advice I'd love to hear it. Thanks.