Thank you again for participating in this discussion Sakkura.
So after reading your answers, it seems that you suggest if your going with the Oculus Rift, that an accessory you may need/want is extension by USB and sensor. The Vive is the deluxe head strap.
So it looks like there are to stores for each type (Oculus vs Vive) with it being that for the Oculus, its Oculus Store (main) and SteamVR. Then with the Vive there is SteamVR being the main store for Vive and Oculus (however is difficult using this option). So is there the same games in each store or do they differ? So why this maybe important is because if someone has a couple of specific games they want to play, they may need to know which store has it and would sway their decision on which VR to get.
It seems like if the 360 degree thing is a deal breaker, then Vive maybe the way to go since the 360 degree is better on the Vive, but yet again, if you have extensions, the Oculus rift may would just as good. So the argument here is Vive is better in 360 degree aspect because of usb vs power outlets. So correct me if I am wrong here, but basically if the 360 degree is the only deal breaker when deciding and you like everything else about the Oculus, then you can get extension to solve the problem? Or you can go with the Vive and not have to get extensions? Again, correct me if I am wrong.
It think it is nice to know that it seems like there are some safety to prevent you from possibility of getting sick because of the whole not up to the 90 fps thing. These safety things include ATW and ASW as Sakkura stated in his/her previous post. Obviously if you have a very powerful system that can go at least 90 FPS or higher, then you're safe and do not have to get into ATW and ASW. So what is ATW and ASW and what do they stand for?
So it seems like if you got at least $1100 to spend on VR, then you may want to go wireless and buy Vive then upgrade to wireless. Of course it varies upon region as Sakkura said.
In terms of comfort, Sakkura would suggest Rift is better slightly. Lets see if someone else can come and either agree or disagree and state their reasoning.
So both VR companies have horrible support and it looks like turning to the internet for help is the best option.
With the Rift, tracking USB bandwidth can be solved the PCI-USB adapter. Also, with hearing aids, comfort is going to be with where is has the least amount of pressure against the ear and if there is a lot of pressure, then it makes the electrical part of the hearing aid to push against the head. After time, that hurts. I hope that clarifies the question and helps answer which system has the least amount of pressure? Obviously, someone with the Vive may have to answer in terms of comfort and things like hearing aids.
With the Samsung Odyssey, it seems like it has a lot going for it and maybe worth it to some to wait for its arrival on market. The things would be setup being easier than both VR's, and no sensors or bases. The 2 possible disadvantages may be tracking (however may not be that bad) and use of just one store, Windows Mixed Reality, but then again "Microsoft is working on making it compatible with SteamVR as well" as Sakkura states. So just remember that the 2 possible cons are being worked out before release dates and by the release date, it could be fixed. So correct me if I am wrong, but it looks like Samsung Odyssey will beat out the Vive and Oculus in every aspect except possibility of tracking, and one store shopping?
Also, I forgot to ask but are the games free or is it like the app store where some are free and some are not? If not free, what is typical prices? For example, in the app store, typical price is $1-5.
Again, correct me if I am wrong and I will try to be as non-bias as possible. It seems like every VR system (HTC Vive, Oculus Rift, and Samsung Odyssey(Future VR)) has a lot going to their VR system and is a lot to think about. Thank you Sakkura for continuing to stay. I hope others join so we can hear different opinions.