[citation][nom]roofus[/nom]My point is they had a built in customer base (pretty large one) that they squandered and instead of blaming themselves, they blame "piracy". Is that so hard for you to understand?[/citation]
But.. they are making more money off of the console market than they were in the PC market. How is it squandering? It's always good business sense to go where the money is. Yes, it is a slap in the face to fans.. unfortunately most companies aren't in it for the fans, they're in it for the money.
I know what I'm about to mention is a touchy subject with PC gamers, of which I am PC gamer who has built his own PCs for 15 or more years, but also enjoy my consoles. But, how come so many software companies are claiming that piracy is a huge reason they're not developing mainly for the PC or not at all.. yet all PC Gamers say this is BS and because they just fail with their software?
Could it actually be one of the main reasons they actually have stopped developing for the PC and PC-only gamers just wish it wasn't the case?
How come more and more companies say that piracy is a reason they've stopped developing exclusively for PCs, yet PC gamers will never believe it and just say they fail as a company? Could it be that the consoles actually bring them in more money because of the user base/distribution method and because there is less piracy. Not just because they're trying to slap PC gamers in the face and/or are terrible programmers? Maybe piracy is a bigger problem than PC gamers would like to believe it is?
I don't know... I enjoy multi-platform gaming and have never felt the way the die-hard PC gamers do about software developers changing platforms. That doesn't mean I'm right and PC gamers are wrong. Far from it, but I'm willing to look at both sides of the issue. I do know that when I was a broke teenager that it was much, much easier to download a PC game illegally, than it was to copy a console game.. referring to Super Nintendo/Genesis -> PS1 era. I only started playing consoles again towards the end of the PS2/XBox1 lifecycles, because graphics and gameplay were finally getting better in relation to the PC. While still the PC offers superior graphics and better gameplay for certain types of games, there are just some games I'd rather play on a console (fighting games/hack n' slash/action RPG).
I know you can mod a console and copy games illegally as well, but I prefer not to void warranties and now that I'm not a broke teenager, can afford to pay for the games I play on all of the systems (including PC games). However, for most people just grabbing a console from the shelf, or buying a PC from say Best Buy, I would think it's going to be easier to pirate PC games rather than console games. You don't have to mod a PC to play pirated games (just download a crack), you do however either need to buy a modded console or crack it open and mod it yourself.
Whether that matters or not, I do not know. I just get confused why PC-only gamers always shout to developers/publishers "Liars, it's not piracy, you just suck", when so many different companies have stated the same thing about piracy.