[citation][nom]vmem[/nom]actually, most PCs that PC game on DO run 32-bit windows. we may not call them gaming PCs, but they're out there...[/citation]
OK but we're talking about gaming PCs. Not just any old PC that runs casual games. The vast majority of Gaming PCs running serious, non-casual games with heavy RAM requirements are 64-bit. Period. Regular Joe fetch-email book-the-face PCs? Maybe not, but those PCs aren't running games that NEED more than ~2GB of memory. Farmville sure as hell doesn't need that much RAM.
Heck even most of the Steam library doesn't need that much RAM, just the newest most demanding titles. Now, if a game needs 4GB+ of memory, they could just mandate 64-bit. If you want to run that game, and for some reason still don't have a 64-bit OS, you'll have to upgrade and/or dual boot. For example, if you still need WinXP 32-bit for such-and-such ancient software your company runs: dual boot.
So yeah, bullshit.[citation][nom]fulle[/nom]Let's be honest here, and just admit that 99% of games out there are running with a 2GB or 4GB memory limit on our fancy gaming PC. And when that's not the case, it's because users hacked the game's setting to fix it.[/citation]Uh, what's your point? If a game really needs all that RAM, it's up to the developer to build it right, and set proper system requirements. If you aren't foolish you've already future proofed your build by going 64-bit and having adequate RAM, so when such a game comes out that you want to play, you're set. Just because most games don't currently need or take advantage of 4GB+ of memory, doesn't mean we should all still be running 32-bit. After these newer consoles hit, we're going to see a lot more games with more modern RAM requirements.