Is it possible to build an INTV adapter to play the coleco..

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i was hoping you could play the coleco games on an intv ii using the
voice module interface, but that doesn't work.
 
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You would need to modify the code in the EXEC. That's what is stopping
your Intv II from running Coleco games.
 
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On 24 Sep 2005 22:38:39 -0700, "The Space Boss" <drsmith666@aol.com>
wrote:

>i was hoping you could play the coleco games on an intv ii using the
>voice module interface, but that doesn't work.

It could be done but you'll need to look up how System Changer works
(2600 adapter for Intv) and then wire your Colecovision to use the
same pinout. But it's really pointless since all that does is pass
video and audio from the adapter through Intv's RF modulator.
--
When you hear the toilet flush, and hear the words "uh oh", it's already
too late. - by anonymous Mother in Austin, TX
To reply, replace digi.mon with phreaker.net
 
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On 24 Sep 2005 22:38:39 -0700, "The Space Boss" <drsmith666@aol.com>
wrote:

>i was hoping you could play the coleco games on an intv ii using the
>voice module interface, but that doesn't work.


I was just thinking about that last week. Few years ago I traded a
spare Intellivision for some 2600 games...the guy I sent it to claimed
it didn't show up so like an idiot I sent him my second Intellivision
console. Of course now I'm wanting an Intellivision again and I've
been playing the ebay game for a few weeks.
Almost picked up and Intelly II at a really good BIN price but not
playing the Coleco games kept me from doing it. I thought about the
voice module and even searched for a hack but couldn't find anything
on it so I passed on that deal.
Ended up with the high bid last night on an original woodgrain
model...all the better as it has a very precise nostalgia value for me
along with a handful of games like Donkey Kong. The Intellivision II
just wouldn't be right in more ways than one.

George
 
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Turbo-Torch wrote:
> On 24 Sep 2005 22:38:39 -0700, "The Space Boss" <drsmith666@aol.com>
> wrote:
>
> >i was hoping you could play the coleco games on an intv ii using the
> >voice module interface, but that doesn't work.
>
>
> I was just thinking about that last week. Few years ago I traded a
> spare Intellivision for some 2600 games...the guy I sent it to claimed
> it didn't show up so like an idiot I sent him my second Intellivision
> console. Of course now I'm wanting an Intellivision again and I've
> been playing the ebay game for a few weeks.
> Almost picked up and Intelly II at a really good BIN price but not
> playing the Coleco games kept me from doing it. I thought about the
> voice module and even searched for a hack but couldn't find anything
> on it so I passed on that deal.

FWIW, I do not think you were wrong. The Coleco games are amongst my
favorites for the Intellivision, and the INTV version of Donkey Kong is
one of my favorites as well. There are also problems with the INTV II
controllers: the keypad often will not work "in game" (ie: you will not
be able to hyperspace in Astrosmash, etc..), even though strangely it
will function just fine in the "menu stage" where you're making your
game choices. The side buttons also "break" and get stuck in the fire
position. They can still be used, but it's a bit uncomfortable.


> Ended up with the high bid last night on an original woodgrain
> model...all the better as it has a very precise nostalgia value for me
> along with a handful of games like Donkey Kong. The Intellivision II
> just wouldn't be right in more ways than one.

I think you did good. George Plimpton would be proud of you. DO pick up
a cheap INTV II though just to complete yourself. They can be had real
cheap and you won't even need a power supply (the NES power supply
works fine with it... as it does with the Odyessy 2!!!!)
 
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Chuck, is this something you need only do once, or every time you want
to play the game????
 
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Pingaso,
Is this a permenant fix or something you need to do every time you
want to play the game???
 
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You need to install a switch that is momentary. The switch is a permanent
fix.

When you insert the cartridge, you would turn the system on and press the
switch. Pressing the switch does not always allow the game to start. You may
need to press the switch several times but it generally works.

David




"The Space Boss" <drsmith666@aol.com> wrote in message
news:1127693725.479396.304830@o13g2000cwo.googlegroups.com...
> Pingaso,
> Is this a permenant fix or something you need to do every time you
> want to play the game???
>
 
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"The Space Boss" <drsmith666@aol.com> wrote in
news:1127626719.927858.140550@g49g2000cwa.googlegroups.com:

> i was hoping you could play the coleco games on an intv ii using the
> voice module interface, but that doesn't work.
>

A few years back someone sent me a fix to allow Coleco carts to work on
the Inty. I've never had success with it, and since I don't know what
the cart port pinouts are, I dunno which pins are being shorted, but
here's the article I posted on the IntvGN about it:

This is a pretty simple mod, almost anyone can do it. All you have to do
is hook up a momentary contact switch between pins #38 and #40 on the
cartridge port. Take the top off of the Intellivision II, and with the
front of the unit facing you, count from the back of the unit, to the 3rd
and 4th pins of the cartridge port (the row of pins that you can get to
easily, not the lower ones). With the system all hooked up, pop in a
Coleco cartridge, turn the unit on, and take something metal (insulated
or not, it won't shock you) and touch the 2 pins together just once, then
pull away. The game should then come on. If it doesn't, just try again.

Mounting the momentary switch is a pretty simple installation job. Head
down to your local Radio Shack and pick up one that tickles your fancy.
Drill a hole in your case where you want to install the switch (you might
want to keep it a little farther away from the cart port, it'll make it
easier to access if you have an ECS or Intellivoice installed as well),
hook the wires from the switch to pins #38 and #40, solder it down (if
you want to, not 100% necessary, just make sure no wire is touching any
of the other pins on the cart port, you may short something out).

--
___
Chuck Whitby - Founder
East Coast Gaming Expo
http://www.ecgxpo.com
"It's the games"
 
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Archived from groups: rec.games.video.classic (More info?)

I tried your tip and it works. It is quirky and the switch may need to be
triggered several times but at least I can keep my Intv2 console out with my
long controller extension cords.

David


"Chuck Whitby" <chuck@toomanygames.com> wrote in message
news:Xns96DCB0C8D2226chucktoomanygamescom@199.45.49.11...
> "The Space Boss" <drsmith666@aol.com> wrote in
> news:1127626719.927858.140550@g49g2000cwa.googlegroups.com:
>
>> i was hoping you could play the coleco games on an intv ii using the
>> voice module interface, but that doesn't work.
>>
>
> A few years back someone sent me a fix to allow Coleco carts to work on
> the Inty. I've never had success with it, and since I don't know what
> the cart port pinouts are, I dunno which pins are being shorted, but
> here's the article I posted on the IntvGN about it:
>
> This is a pretty simple mod, almost anyone can do it. All you have to do
> is hook up a momentary contact switch between pins #38 and #40 on the
> cartridge port. Take the top off of the Intellivision II, and with the
> front of the unit facing you, count from the back of the unit, to the 3rd
> and 4th pins of the cartridge port (the row of pins that you can get to
> easily, not the lower ones). With the system all hooked up, pop in a
> Coleco cartridge, turn the unit on, and take something metal (insulated
> or not, it won't shock you) and touch the 2 pins together just once, then
> pull away. The game should then come on. If it doesn't, just try again.
>
> Mounting the momentary switch is a pretty simple installation job. Head
> down to your local Radio Shack and pick up one that tickles your fancy.
> Drill a hole in your case where you want to install the switch (you might
> want to keep it a little farther away from the cart port, it'll make it
> easier to access if you have an ECS or Intellivoice installed as well),
> hook the wires from the switch to pins #38 and #40, solder it down (if
> you want to, not 100% necessary, just make sure no wire is touching any
> of the other pins on the cart port, you may short something out).
>
> --
> ___
> Chuck Whitby - Founder
> East Coast Gaming Expo
> http://www.ecgxpo.com
> "It's the games"
>