[citation][nom]kinggremlin[/nom]Really? So you think and took the same amount of time and money to develop?Yea, it's so incredibly difficult to see why games aren't as long as they used to be. When you consider how much more complex and expensive they have gotten to develop, we should feel fortunate that the prices have stayed roughly the same over the past 20+ years.[/citation]
um... i was talking about the premium that cartrages put on games, and how they were inflated, not because of the content you got but by the cost to deliver that content.
i go on later or at least i think i do about supply and demand with games, i dont know if the site ate my post about that or not, but it was a more recent thing that games sold those record breaking billion + dollars. some games sold less than 200k (from memory cant remember the generation, may have been super nintendo) and were considered successes. now, it takes a few million for a AAA game to break even.
less games sold means higher cost.
if these games sold in the million range back than we may have seen them go down in price to cover cost a materials and all that, with a slight increase for the content you bought.
[citation][nom]casualcolors[/nom]People really arguing about game prices? Lot of young'ins here I see. If you adjust for inflation, games in the 16-bit era for example tended to cost at least 50% more than current console titles, and in some cases almost 100% more. The reason that the gaming industry is so much more profitable today than it was 25 years ago is due to just how much sales have skyrocketed. Games now occasionally log units sold into the 8 digit territory cumulatively. In the past, for a game to sell that much that would take its entire lifespan and several years beyond and it would have been one of the rarest of standouts on its platform. Game sales have expanded at a rate that has significantly outpaced not only inflation but the increased costs of game development and marketing.In short, is gaming more a profitable industry today? Yes. But do you pay less in inflation-adjusted dollars today for a game than you did 25 years ago? Yes, considerably less.[/citation]
you are failing to take into consideration the cost of materials nosedived once cd and dvd came around. yea its mostly a console thing but point still stands.
[citation][nom]kinggraves[/nom]http
/www.elizabethany.com/2012/1 [...] us-ad.htmlOh look, all games weren't $20 back in the day, they went up to $70. There's actually PROOF of that on the internet. They would cost even more today if anyone here has actually managed to pass grade school economics and understands there's inflation within 15 years. Know how much inflation? $70 in the 90s would be $100 today. Then again, even when I was in grade school I had the intelligence to go buy my games used from the video store and keep them in good shape. Those $15 copies of Chrono Trigger and Ogre Battle sure did pay some bills later in life.But hey, what video games used to cost is completely irrelevant. Do you comprehend how much effort it takes to complete a 3D rendered virtual world in a modern game with advanced AI compared to how much effort it took to make Pong? Major studios back in the day wouldn't pass as indie dev teams today. Making AAA titles takes massive teams of people comparable to blockbuster movies now. Sure, they may make millions, but it COST millions of dollars to make that game when you consider every single one of those employees was paid. You also do not consider that all the "cult classics" with low sales, remakes, even shovelware, may also end up as losses and cut into their profits. When a company doesn't make profits, they have less money to invest in future titles, and those may be titles you were looking forward to. Unprofitable companies cannot afford to take risks and release anything other than sequels they think will sell. Development studios aren't rolling in the money you think they are, that's why they're shutting down and going bankrupt left and right. The gaming industry is bleeding.So here's some options. Lower your standards and buy lousy mobile games, because they can be made cheaper and are far less of a risk both to the studio and the consumer. Get used to it cheapskate, you don't get steak on a ground chuck budget.Get used to DLC, because you aren't willing to pay more up front and they need to regain their money for that AAA title. Making a shorter game with DLC means they have less of a cost upfront, which means they can afford to gamble on risky IPs. Taking risks means we can perhaps get some fresh IPs rolling instead of just rehashes and sequels.Or stop crying and pay for the quality of game you insist on. Reality is that the demands of gamers and the difficulties devs face rises every year. You want better graphics, but better graphics haven't really gotten much easier to make. You want challenging AI, AI wasn't even a factor in the Atari days. Space invaders didn't sidestep your shot, they just came at you. You want engrossing plots, but quality writers are rare in any form of media. If you don't like a game, don't buy it. There weren't online demos in the past, there wasn't Gamefly. Even as a child, I saved up my allowance for weeks to buy games which occasionally turned out to be garbage. I rented games BY THE DAY at higher rates than VHS. You're complaining about being unable to afford things that A CHILD could afford.tl;dr: Get over it self entitled, socialist society. Things cost money.[/citation]
no, today any of the cartridge based games would be SIGNIFICANTLY LESS
most of the time games cost more with those systems, it was because of how much data was on the carts and the cost to make the cartrages.
i can find 512 mb flash cards for less than 1$ on amazon new. today, the cost of those would be FAR lower than what they were back than, which can be estimated at 20-30$ for the base cost of the cartage.
ok i'm done i just read more of your comment and its kind of painful to read. you don't take into account supply and demand, how many people use to buy games, ot how changes in manufacturing drove profits up with no cost saving on the consumer.