[citation][nom]Razor512[/nom]@kinggravesyou have to understand that while games today are more complex, technology is also more advance and allows game consoles and computers and also programmers to do more.[/citation]
Oh, I do understand that, but I disagree that the tools to make the product have risen along the same scale as the demands for the product. An old 2d game only needed to make a background, foreground, and character sprites with a handful of animations. A modern game needs to create an expansive 3d plane with concealed secrets, textures, realistic character animations, scenery, etc. Most old soundtracks could be made on a Casio keyboard, but modern soundtracks involve major label bands and orchestras. Old AI consisted of "run at player, jump at this range" but modern AI has to react to you much like another player would. Gamers are far more demanding today than the ones who played Pac Man and Mario Bros were. This is why devs really like the idea of mobile gaming, the demands are far lower compared to the profit.
Regardless of your justification, the publishers are already responding with solutions to the price vs production issue. They are not going to lower the initial cost of a AAA retail game. Retail games cost what they do because people with the stats and figures that none in these comments, myself included, have and know the situation better have decided that price was where they can best profit. Since they aren't reaping the ideal profits, they will move to other pricing schemes like DLC and lower cost game production, NOT lowering the initial price. They won't lower their prices, they'll get the money in other ways. Piracy is not a protest method and will not change that course. They consider piracy to be lost sales, not comments on the quality and pricing of their goods. You will not get better or cheaper games by pirating.