I FIGURED IT OUT! (you are not gonna like the answer.)
First.. you need to define the problem.
"what are the max amount of pixels you are surrounded by?"
Shape:
- Max would be a spherical image. (versus just a 360 cylidrical shape.)
Distance:
- You are talking VR here, so how big is the sphere?
Size = Radius to the viewer.
Resolution
- what is the max resolution possible from any camera for VR?
Right now it looks like 4k from a Hero-Black stiched together. If somebody can find better, let me know.
Even then, I am not sure you can get a sphere with the current product.. (but I didn't search too hard.)
https/shop.gopro.com/odyssey
You know what.. let's just say you own your own software dev studio and they can stitch any number of camera images.
But...
You still need to render this sucker! That stated.. visual stuff can be scaled in the cloud, so let's just assume that it is possible. Rendering may just take a REALLY long time....
So let's take this to the extreme...
- You have a highly finite number of Hero-black Go-Pros.
- Attached to a highly finite mounting VR rig in space (which you 3d printed in space.)
- Attached to the worlds most powerful cloud computer. (yeah, you own Amazon.)
MAX Pixels =
3840 x 2160 X #of Cameras.
Sooo.. the answer is INFINITE! (theoretically.)
Think of it like Google Earth VR if the entire world was just one single image, and you were literally zooming in on parts of the image.