Seems like an interesting idea, and certainly does seem like a pricey gamble.
My issue is with the voice recognition. I have a lisp, and so far no speach-recognition program works for me. Tom Clancy's EndWar? I play by keyboard because it can't understand me.
Microsoft voice-recognition in Windows 7? Apparently saying a simple sentence, Windows thinks I'm saying Nazis and koons...
I do hope this works as intended.
Accurate, fast response, cheap, easy to integrate into most games (slashing and shooters particularly).
[citation][nom]TemjinGold[/nom]So when does this get used by the pr0n industry?[/citation]
Not soon enough.
[citation][nom]Hope Slayer[/nom]This is nothing new at all, us in Law Enforcement and the Military have been using systems like this for the past few years. The most common and low tech is F.A.T.S. or Fire Arms Training Simulator. The software can be set up to recognize different forms of hand held objects, weapons, ect and can change the simulation displayed to the officer based on body position and verbal commands given. More complex systems can even recognize such things as stress in ones voice or have the simulation react to stimuli precieved by the user. Not exactly hands free, but XBoxers would kill to use some of the goodies we can already get our hands on...."for training purposes."[/citation]
Sounds interesting, but let's see which system is superior. >
If the M$ version is superior after some improvements, will the military adapt it?
Plus the government version likely costs 100x-1000x what the consumer version will be worth.