OnLive continues to prove that cloud processing is the future with the announcement of its OnLive Player App for tablets and smartphones, and the 10 gigabit streaming web browser for ultra-fast surfing.
Who wants to have multiple subscription fees? You already are forced to get a costly data plan for your tablet, why do you want to pay an additional monthly service fee, only to eat up your very limited bandwidth causing even more charges.
This guy got a little over-zealous about how good the graphics *could* look. Game companies are still using dx9 for graphics. They're not going to suddenly spend 2x 4x 8x 16x or 32x as much money and time to make games like he described for the same price point. I think we all know $60 is about the max you could ever hope to get for a game, regardless of how it looks. Unless he's wanting us to time-warp back to the days of the Neo-Geo and actually accept those prices, we'll never see games like that for mass consumption. Every game is an investment or a downright gamble until it hits the "shelves" (retail, digital, etc).
I'm curious to see the day when a company is formed and wholly exists on the internet. All of your employees get ready for work and log into onlive, then into their own company's app, fully 3d modeled office space complete with desks, conference rooms, breakrooms, etc... all the typical stuff you'd need to help you settle in and accept your new virtual work environment. Then the business actually conducts business in this manner from top to bottom, minus the janitors of course. That'd be a more interesting adaptation of this technology in my opinion. But yeah, gaming on your lunch break would be sweet, no?
It sounds like a good idea in theory, but realistically theirs going to be a lot of lag when streaming a whole game over the internet, even if your in a country with the top of the range connection, when Onlives servers starts to get overloaded expect to play games at 10FPS.