[citation][nom]jsrudd[/nom]Is this going to be at 200hz exactly, because 24fps doesn't divide evenly into that. Wouldn't we be stuck with the same problem that 120hz was trying to fix?[/citation]
FPS doesn't = Hertz (HZ). FPS is how many frames your GPU can render, HZ = How many frames it can Display.
Lets say your gpu can render 90 FPS @ 30hz, that means that for every 3 frames your gpu is making, only 1 is getting to the display. If your FPS = 30 and your hz = 60, that means your display is showing the same frame twice. So, optimum would be if the fps and hz was equal, that is vsync.
Now, hear comes the thing I don't understand that I need someone to explain to me. The last time I checked, the ps3 was only capable of 1080p @ 24hz with a blue ray movie. And, if you need 120hz, or 200hz for this t.v., then how is it displaying it? If I do the math, then that is like 12hz per eye the ps3 can output, and, 200/12hz = 16.666, so that means basically 16 frames are being duplicated per hz of the television. That can't be good for the 3d effect.
Thats not even taking into account the actual frame rates you would be getting from games, that the gpu actually has to render. What kind of FPS does the ps3 even get? If you get anything less than 60fps, then you are gonna start to see stuttering, along with the problem mentioned above.
Maybe I'm missing something- can someone please explain this to me? Really confused about how ps3 is gonna pull of 3d.