I'm on the fence about motion controls. Maybe because it's been done so poorly IMO. If this works maybe it'll be alright but maybe I'm just old school that I like my analog sticks.
So I'm running through a level of L4D and I sneeze or scratch some body part, my character will just fall down or stop to admire the horde that is in tow thus ending his life?
I think I will stick with the old school controllers.
[citation][nom]tenor77[/nom]I'm just old school that I like my analog sticks.[/citation]
I'm with you there. The issue with motion controls is it just feels way to gimmicky. I can't imagine a bunch of people setting up huge Virtua Fighter tourneys if they had to make silly gestures to pull off complex combos. It really makes it more difficult to take gaming seriously.
But I could see it being interesting for a few games, but using it as the sole control method is just retarded.
Its pretty safe to say there are plenty of ways to do this wrong and to do it right. And some titles will be good candidates for a control mech overhaul and some won't.
If its done right and only on the titles that will work well with it, then it will be a good thing. If its done poorly or they try to apply it to EVERYTHING...it will probably be more annoying than anything else.
Still...there is some appeal to being able to remote control media center with your hand...
Though I can picture pushing the cat away and accidentally changing the song etc...
meh, motion control didn't turn out to be as cool as it sounded. It only works well for a few select games, like wii sports and the like. The one thing i absolutely love though is being able to use the controller as a pointer.
Well, I think RE4 had a pretty cool controller scheme, analog stick to move, pointing at screen to aim and wiimote moving to execute (some) commands, it worked pretty damn well, Metroid Prime 3 did a good job with the controller too, so I'd say it can be done right.
Nothing will ever replace the Keyboard+Mouse for me though.
i wonder if it comes with a four controller ring to match the infamous RROD. Microsoft doesn't have a good history with releasing near perfect peripherals on their first try, so i think ima hang on to my money until.... the 4th wave of the motion sensing =][jasper is the 4th iteration right?]
The only way I could ever find myself agreeing to something like this is if the character mimics your movements. Nothing beats an online persona grabbing their crotch in victory.
[citation][nom]rykerabel[/nom]its the ps2 eye toy or the ps3 eye all over again.[/citation]
eyetoy doesn't recognize depth and small hand gestures. if you're going to bring up eyetoy, why not bring up all webcams, camera, polaroids, camera obscura, and pinhole camera? Or how about light and the eyeball?
[citation][nom]bill gates is your daddy[/nom]The only way I could ever find myself agreeing to something like this is if the character mimics your movements. Nothing beats an online persona grabbing their crotch in victory.[/citation]
Yeah, the issue is that motion controls are simply replacing a button press in so many cases, so you end up with stupid gestures.
Its too late in the current industry to release anything new, so all of these things should be looked at for teh possible next generation, which will probably come 2011, 2012
I guess motion sensing has a lot to grow and just needs a little more time. In any case, if MS is introducing motion sensing then it should be a feature that can be switched on/off since there are many people out there that still love the sensation of pressing on buttons and triggers.. just like me..