ryan27968 :
ncmike :
ryan27968 :
ncmike :
Ahh, you ask an excellent question. Below 20Hz you can't hear the base, but you can feel it and it is less muddy. At the high-end all of that additional headroom above 15-20K reveals all of the subtle harmonics of the frequencies within the audio bandwidth that are lurking there - that is why folks that own them universally say that with them they can hear nuances they've never heard before. Read the reviews in the link I posted - some are from very experienced audio engineers with decades of experience - they describe the experience with those headphones and remember, they are used to using the best of the best audio gear. There are better ones but those cost a mint. The DT 770's are also so comfortable they can be worn all day - which again is why a lot of studios use them (imagine having to wear a pair of headphones for 12-15 hours straight - then again, I am sure there are some serious gamers that are at it just as long lol).
I can't attest to use them for gaming - which is why maybe a different pair for gaming might be better.
Regards,
Mike
Thanks for clarifying that for me. I now understand why you were suggesting these. However they DO have one flaw. They do not natively support 3D sound. There is one thing you said that i disagree with: "gaming phones are not that demanding." They are actually quite demanding as they need to have 3D support.
Yes, like I implied, I am not any expert on gaming headsets and trust your judgement there. As is typically the case, what is ideal for one application may not be so good for another - hence, the tradeoffs if one has to choose.
Regards,
Mike
BoracusGrim :
i currently use the ad700s for fps and i think they're great. they significantly lack bass unamped but at least the low end is detailed. if you do amp it though you can squeeze out a bit more im surprised no one asked him about his soundcard because if hes using onboard sound then it really doesnt matter anyway.
to add to the whole "true surround" discussion- sound needs to travel a certain distance before it can be accurately pinpointed. smashing a bunch of lower quality speakers in a headset doesnt =better. the ad700s with no dolby or emulation whatsoever has great directional, soooo much better than the sharkoon x-tatic even though it had "true surround." the only true surround headset ive heard of are the psyko carbons and i guess they are ear piercingly bright.
as for the ops question i dont think it exists for the price. the Beyerdynamic DT880 pro and the akg 702/701 would beat them into outer space but those are about 250 usd
Actually you are incorrect. surround sound headphones really do work(if they are actually designed to be gaming headphones) while you can pinpoint with other headphones, it is much better with headphones that are designed to do this.
can you quote me a professional investigation that verifies this?
the pinna (the outer part of the ear) catches the sound and funnels it down to the ear-drum. The folds and curves of the pinna alter the waveform of the sound as its funneled, and this happens in different ways depending on the direction in which the sound enters the pinna. The brain picks up those differences and is able to tell whether a sound originated in front, behind, above, below etc. So that's how you're able to spatially place a sound you can only hear in one ear.
see this is where one might shout HA! i got you, but no because of the distance from your ear and the size of the driver, you dont get a different bounce off the curvature of your ears than if you used a quality pair of cans. this is only for headphones though. of course a 5.1 surround speaker setup is going to be more beneficial than a 2.1 or 2.0.