[citation][nom]billybobser[/nom]According to my Digital Signal Processing course, you only need to sample at 2x the max frequency to have enough data to fully reproduce the signal. Which is roughly 44khz (2x the top end of human hearing and a bit more).What they may lack however is quality sound reproduction hardware (digital signal processors are expensive and a bit too big to fit into an mp3 players) so the lame and brute force method of solving this issue would be to sample it so much that you wouldn't need to hardware to reproduce it, which to me is retarded and would essentially take us back to analogue.That's my understanding of my course however, may be wrong![/citation]
While this is technically true there are upper harmonics that the human ear precieves which can change the mood and tone of the music in very subtle ways. If you want proof go listen to a high quality CD vs a record in good condition, there is simply no comparison! That said, I generally record my gigs at 88.2 for CD or 96 for video/high end work, true professional work is done at 196KHz which covers the range of even the highest of overtones and harmonics. The problem is that when you get to high quality files like that then you need the hardware to play it back, and the space to store it. Quite honestly MP3 players (especially iPods) have woeful audio quality (granted, they have steped up their game in the last 2 gens, but a 8 year old creative Zen still rocks better audio fidelity!), and most people have terrible speakers/headphones to play back on, so it really dosn't matter anyways. If you are an audiophyle then you allready know all of this and use something better like lossless MP4 or OOG format for your audio, there are allready plenty of ways to get around the limitations of the mainstream audio world, and it really isn't that hard to do.