PSVR 2 one year later — here’s the good and the bad after 12 months


Nov 3, 2022
In my opinion its biggest issue was that Sony didn't do enough to help smaller studios port their games from PSVR to PSVR2. Many games that weren't ported could have been, but it would have taken some work. Sony could have incentivized that work and they would have had a much bigger library at launch.
I would have bought it day 1 if I could have played most of my library from PSVR on it.
Also, if Alyx was ported that would have also been a system seller. Valve could have also done that with some incentive from Sony. Big fail on both these fronts.