plasmas222 :
first
second
The first image is what I have normally, the second is with unconnected devices shown. As you can see the configure button is grayed out. I'm not wanting the one called Speakers because that is for the rear audio ports, I'm using the SPDIF connection (receiver doesn't have the connections for the 6 rear audio's)
Correct, the issue isn't getting DTS Connect enabled, it's getting it to output to my sub. It does sometimes, but only if what is playing is DTS/AC3/DDL/etc. I want
everything to play with the sub, regardless of what format the media itself is. From what I understand this is why I would want a sound card, it would live encode everything.
Or am I mistaken and the DTS Connect should be doing this?
My experience with DDL/DTSConnect is only with Creative Labs sound cards, which may function differently. On mine, the S/PDIF port is disabled when DDL or DTSConnect is enabled. That program captures what is sent to the speakers port even if no speakers are plugged in to the rear panel. Realtek may implement it differently.
Most of the time the subwoofer doesn't work properly because the frequency components aren't sent to it.
Full Range speakers are speakers that can reproduce all audible frequency components from ~10hz to 24Khz. Most consumer speakers are not
Full Range and can only reproduce audible frequency components from ~100hz to 20Khz. If you have full range speakers, you do not need a subwoofer.
Most games use single channel audio sources (usually wave files, or MP3s) as a point source and use a sound rendering engine to cast the sound from that point source onto one or more speakers. The single channel audio sources are used over, and over, and over again. The same wav file for a gun firing may be used hundreds of times per minute, and transformed differently depending on where in space it originated from. The single channel audio source contains all frequency components in it, some of which may not be reproducible by the speakers that are intended to play them back. The game doesn't care what the capabilities of your speakers are, or if you have a subwoofer; it only cares how many speakers you have and what their relative position is.
This leads to a process known as "bass crossover" which is only applicable to LPCM audio (uncompressed, unencoded). Bass Crossover filters the low frequency components out of each channel that is not powering a full range speaker, and sends those components to the subwoofer instead. Bass crossover is configurable, but typically starts at 80 hz or 100 hz, which is towards the bottom of the surround speaker's capabilities.
This is typically one of the last things done by the audio stack and occurs after DDL/DTSConnect has captured the audio and encoded it into a bitstream.
Receivers also have the ability to perform bass crossover, but some may ignore it if the inbound audio is an AC3/DTS bitstream. Instead, the receiver reproduces the 6 channels exactly as they were received. Crossover will be used for mono/stereo sources.
What's happening is that your games are generating 6 channel LPCM by manipulating a whole bunch of single channel LPCM sources. Very little data is being sent to the subwoofer because the audio stack thinks that the surround speakers are sufficient for reproducing the same components (below 100hz).
When you play back a video that has an AC3/DTS audio source, the AC3/DTS bitstream is either passed through to the receiver verbatim (S/PDIF passthrough) which bypasses the DDL/DTSConnect encoder entirely, or is being decoded to 6 channel LPCM and then recoded to AC3/DTS. The discrete LFE channel (subwoofer) is prerecorded by the production company, not rendered by an audio engine. Accordingly, you will hear sound coming from your subwoofer.
If you right click on the Realtek Digital Output, you may see a configuration dialog box. Play around and see if you can find that full range setting.